Difference between revisions of "Toaplan"
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+ | <big>Hello everyone! | ||
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+ | Thank you all for your contributions and your support towards the '''Shmups Wiki!''' | ||
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+ | '''We have now relocated''' to https://shmups.wiki/ and will be continuing the growth there. The wiki here is now '''obsolete'''. | ||
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+ | We will see you at our new home! | ||
+ | ---- | ||
+ | ❤️ Charlene (CHA-STG)</big> | ||
+ | ---- | ||
+ | </div> | ||
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== Toaplan Co. LTD. == | == Toaplan Co. LTD. == | ||
[[File:Logo_Toaplan_4x.png|center]] | [[File:Logo_Toaplan_4x.png|center]] | ||
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Toaplan shooters also tend to have a decent amount of '''variety in bullet behavior''', often incorporating bullets that swirl, have light homing properties, and fly in erratic patterns, as well as bullets with bigger hitboxes and shape variety. | Toaplan shooters also tend to have a decent amount of '''variety in bullet behavior''', often incorporating bullets that swirl, have light homing properties, and fly in erratic patterns, as well as bullets with bigger hitboxes and shape variety. | ||
− | '''Player hitboxes''' tend to be '''bigger''' than later shooting games, often requiring macro-dodging and solid routing in order to proceed further. Many of Toaplan's titles, such as ''[[Same! Same! Same!]]'' and ''[[Tatsujin Ou]]'', are known to be exceptionally challenging due to these factors, for better or for worse. | + | '''Player hitboxes''' tend to be '''bigger''' than later shooting games, often requiring macro-dodging and solid routing in order to proceed further. Toaplan shooters often contain a '''variety of weapon selections''' and the ability to '''power up''' your ship, but on death, you tend to lose all of the power-ups you acquired. Toaplan shooters also very often feature a '''[[checkpoint]]''' system, respawning the player to a previous point in the stage, and due to the power-up system, they are often under-powered. Many of Toaplan's titles, such as ''[[Same! Same! Same!]]'' and ''[[Tatsujin Ou]]'', are known to be exceptionally challenging due to these factors, for better or for worse. |
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=== [[Shooting game]]s developed by Toaplan === | === [[Shooting game]]s developed by Toaplan === | ||
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| ''[[Same! Same! Same!]] <small>(Same3)</small> / Fire Shark'' || 1989 || Toaplan (JP/EU), Romstar (NA) | | ''[[Same! Same! Same!]] <small>(Same3)</small> / Fire Shark'' || 1989 || Toaplan (JP/EU), Romstar (NA) | ||
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| ''[[Vimana]]'' || 1991 || Tecmo (JP), Romstar (NA) | | ''[[Vimana]]'' || 1991 || Tecmo (JP), Romstar (NA) |
Latest revision as of 11:57, 8 July 2020
Hello everyone!
Thank you all for your contributions and your support towards the Shmups Wiki!
We have now relocated to https://shmups.wiki/ and will be continuing the growth there. The wiki here is now obsolete.
We will see you at our new home!
❤️ Charlene (CHA-STG)
Toaplan Co. LTD.
Toaplan Co. LTD. was a prolific game developer that formed in the late 70s, and were responsible for many influential shooting games in the late 80s/early 90s that were released in arcades. They declared bankruptcy in 1994, and several former members of the company would go on to form their own companies, such as CAVE, Raizing, and Takumi.
In 2017, a Japanese company known as Tatsujin was formed, which is currently the rights holder of all Toaplan IPs. "Tatsujin" is also the Japanese name of the shooting game series known as Truxton in Western territories.
General Play Style
Toaplan games have a tendency to favor using high-speed bullets with minimal pattern density (with the exception of their later games that are considered progenitors to the bullet hell subgenre of shooting games, featuring slightly higher amounts of bullets at slightly slower speeds).
Toaplan shooters also tend to have a decent amount of variety in bullet behavior, often incorporating bullets that swirl, have light homing properties, and fly in erratic patterns, as well as bullets with bigger hitboxes and shape variety.
Player hitboxes tend to be bigger than later shooting games, often requiring macro-dodging and solid routing in order to proceed further. Toaplan shooters often contain a variety of weapon selections and the ability to power up your ship, but on death, you tend to lose all of the power-ups you acquired. Toaplan shooters also very often feature a checkpoint system, respawning the player to a previous point in the stage, and due to the power-up system, they are often under-powered. Many of Toaplan's titles, such as Same! Same! Same! and Tatsujin Ou, are known to be exceptionally challenging due to these factors, for better or for worse.
Shooting games developed by Toaplan
Game | Year | Publisher(s) |
---|---|---|
Tiger-Heli | 1985 | Taito (JP), Romstar (NA) |
Slap Fight | 1986 | Taito |
Hishōzame / Sky Shark / Flying Shark | 1987 | Taito (JP), Romstar (NA), Electrocoin (EU) |
Kyuukyoku Tiger / Twin Cobra | 1987 | Taito (JP/EU), Romstar (NA) |
Tatsujin / Truxton | 1988 | Taito (JP/EU), Midway (NA) |
Hellfire | 1989 | Taito (JP), USA Games (NA) |
Daisenpuu / Twin Hawk | 1989 | Taito |
Zero Wing | 1989 | Toaplan (JP), Williams (NA) |
Same! Same! Same! (Same3) / Fire Shark | 1989 | Toaplan (JP/EU), Romstar (NA) |
Vimana | 1991 | Tecmo (JP), Romstar (NA) |
Dogyuun | 1992 | Toaplan |
Tatsujin Ou / Truxton II | 1992 | Toaplan |
V-V (V-Five) / Grind Stormer | 1993 | Toaplan |
Batsugun | 1993 | Toaplan |