Tatsujin Ou

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Tatsujin Ou

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Tatsujin Ou Title.png

Tatsujin Ou (達人王 "Master King", also known as Truxton II) is a vertical shooting game developed and published by Toaplan in 1992. It was ported to the FM Towns computer by Ving Co., Ltd. exclusively in Japan in 1993. It was programmed by Lee Ohta, who had previously also programmed Daisenpuu and Vimana, with music composed by Masahiro Yuge. It is the sequel to Tatsujin.

Gameplay Overview

Tatsujin Ou primarily uses an eight-way joystick and two buttons (with a third debug button that typically goes unused). It also includes an autofire DIP switch that's enabled by default.


  • A: Fires the main weapon and whichever sub-weapon the player has equipped
  • B: Uses a bomb
  • C (Debug): Greatly increases the scrolling speed (unused)


Tatsujin Ou features a main weapon, three sub-weapons indicated by color, and a bomb weapon.

Main Shot: The HyperFighter's primary shot. It's made up of four pink shots split into two hitboxes, and travels straight up the screen. Each increase in power causes the shot to become wider and longer. Five of these shots can be fired at once.

Napalm Bomb (Red): Fires red bombs on either side of the player, which leave behind lingering explosions that can damage enemies. At power levels 1 and 2, they shoot diagonally up, with the bombs traveling further at level 2. At power levels 3 and 4, they also shoot to the left and right, with the bombs traveling further at level 4. At max power, they also shoot diagonally down.

Search Laser (Blue): Fires two blue lasers up the entire length of the screen which lock onto enemies and damages them.

Normal Shot (Green): Fires green pellets in an arch that becomes wider with each increase in power level, up to a maximum of five pellets on either side of the player.

Bomb: Releases a large orange bomb that slowly travels up the screen from where the player deployed it and deals major damage to enemies and bosses.


Tatsujin Ou features four unique item types.

Power Ups: Indicated by the flashing circle in the center. These periodically alternate between the colors red, blue, and green (in that order), and grabbing one when it's a certain color will equip the player with the corresponding sub-weapon. Grabbing multiple Power Ups of the same color will increase the power of both the main shot and the sub-weapon, with max power being achieved after five Power Ups of the same color have been collected.

Speed Ups: Indicated by the flashing S. These will increase the player's movement speed, with max speed being achieved after five have been collected.

Bombs: Indicated by the B in the center. Grabbing one will add a bomb to the player's stock. Up to five bombs can be held in stock at once.

1up: These are located in specially-colored containers in certain stages, requiring a bomb use and the corresponding sub-weapon to access. Grants the player an extra life. If the player has six or more extra lives, these will instead award 5,000 points.

All excess items award 5,000 points when collected.


Rank in Tatsujin Ou is tied directly to the player's power level. The more powered up they are, the harder the game gets, with enemies shooting more frequently.


The game contains six stages and loops infinitely, with the later loops containing several changes which make them harder than the first loop. In Tatsujin Ou, the difficulty caps in loop 2, while in Truxton II, the difficulty caps in loop 3.




See (Tatsujin Ou)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.



The plot involves Dogurava and his evil Gidan army, who were originally defeated in Tatsujin, being resurrected and invading the galaxy once more. It is up to the player, aboard the HyperFighter spacecraft, to put a stop to them and restore peace to outer space.

Development History


Version Differences





See (Tatsujin Ou)/Gallery for our collection of images and scans for the game.



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References & Contributors

  1. Primary info provided by Flobeamer1922

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