Thank you all for your contributions and your support towards the Shmups Wiki!
We have now relocated to https://shmups.wiki/ and will be continuing the growth there. The wiki here is now obsolete.
We will see you at our new home!
❤️ Charlene (CHA-STG)
The term "hyper system" refers to a game mechanic where the player can spend a gauge or power-up that grants them massively increased firepower for a limited time, in exchange for harder game difficulty, such as faster bullet speeds, denser bullet patterns, overall rank increase, and/or more aggressive enemy AI. The concept of the hyper system was originally conceived in DoDonPachi Campaign Version, a special arrange mode of DoDonPachi, and was refined and popularized by DoDonPachi Dai-Ou-Jou. It has since appeared in a variety of games, such as Crimzon Clover.
Games that feature a hyper system
|DoDonPachi Campaign Version||1997||CAVE|
|Super Galaxy Squadron EX Turbo||2017||Synset|
|Ketsui Deathtiny: Kizuna Jigoku Tachi||2018||CAVE|