Battle Garegga

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Battle Garegga is a vertically scrolling shoot'em up arcade game developed by Raizing and published by Eighting in 1996. It was later ported to the Sega Saturn in 1998, and an updated version, Battle Garegga Rev.2016 was released in 2016.

It was followed by a sequel titled Battle Bakraid in 1999.


In addition to the player's main shot, picking up green Option power-ups will add up to four support pods to the craft. The formation of these Options can be changed to one of five presets and there are additional secret formations that can be accessed by dropping a certain number of power-ups before picking up the next. Both shot and options are fired by holding the A button.

Upon killing a regular enemy on the ground, a Small Bomber token will appear. Picking up enough of these gives the player one Large Bomber token, but the player can use their remaining Small Bombers without a Large Bomber in stock; the duration or strength of the bomb will merely be reduced according to the percentage of a full bomb that was used. Up to five Large Bombers can be in stock at any one time, after which each Small token is worth 100 points.

Power-ups drop in a set order from popcorn enemies, along with Medals. Every time a Medal is collected, the next one that spawns will be worth more, from 100 to 10,000 points; however, if a medal falls off the bottom of the screen, the next one to spawn will be of the lowest value. Medals can also be found upon using a bomb on certain items of scenery.

The game features an adjustable difficulty system ( rank) that will increase difficulty based on the actions of the player. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. Firing and powering up the main weapon, as well as picking up various items, will increase the difficulty of the game. Losing a life will decrease the difficulty (rank) of the game. The fewer lives a player has when they die, the more rank is decreased, thus, the game rewards a player who doesn't stock up many lives at a time. Players are thus forced to keep themselves powered down, conserve shots, and lose lives on purpose in order to keep the last few stages of the game playable, though it is possible to finish the game in one life given an intricate knowledge of the game's rank system and an ultra-prudent playstyle.

Unlike in most other scrolling shooter games, where bullets are often brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. Exploding enemies and objects also create flying debris, further camouflaging incoming fire. This was ameliorated to some extent in the Type 2 version, which replaces most of the standard bullets with yellow dots.


The arcade release of Battle Garegga is played with an 8-directional joystick, and three buttons labelled “A”, “B”, and “C”. Many arcade cabinets also feature an additional dial for controlling the game’s autofire rate.

The player moves their ship with the joystick. The “A” button fires the ship’s main shot and the shot of any option drones collected. The “A” button may be tapped to fire a single shot or held down to automatically shoot a constant stream of bullets. The “B” button fires the ship’s special weapon if the player has collectible bomb ammunition in stock. The “C” button is used to change the formation of any option drones the player has collected.

The auto-fire rate of the player’s ship may be adjusted in one of two ways. The first method is to tap the “A” button rapidly for 1.5 seconds and then to stop firing briefly, whereupon the game will log the pattern of the player’s tapping and repeat this pattern when the “A” button is subsequently held. The second method is to simply use the autofire dial to manually choose a desired autofire rate. The default autofire rate is 8.3 Hz, with available faster autofire rates of 10 Hz, 12 Hz, 15 Hz, 20 Hz, and 30 Hz available. However, care must be taken by the player when choosing an autofire rate since higher rates will cause the game’s rank to increase significantly faster.

Since there is no autofire dial on console controllers, the home console ports supply alternative means of changing the autofire rate. In the PS4/Xbox One port, the player may assign multiple buttons on their controller as shot buttons and assign different autofire rates to individual buttons. After this is done, the player only needs to hold the shot button with their desired fire rate for at least two bullets to fire in succession; the game will set the autofire rate to the rate designated by the button pressed. It is recommended that the player also sets a button without an autofire rate to be held down as their primary shot button, since using an autofire button can cause the autofire rate to increase beyond the desired rate when the game encounters slowdown, such as during stage transitions.

In addition to these core functions, the PS4/Xbox One port also allows the player to set a quick restart button that when held will allow them to restart the game or start from their most recently loaded save state.


New Formations

Wide During the game, let five Small-shot items pass. Pick up the Option item and you can now cover a wider shooting range.

Homing During the game, let five Small Bomber items pass. Pick up the Option item and you will now have flags with more powerful homing capabilities.

Search During the game, let five Option items pass. Pick up the next Option item and you will now have options with homing capabilities.

Shadow During the game, let five Medals pass. Pick up the Option item and you will now have options following you which can fire upwards.

Access a Mahou Daisakusen character

On the arcade version at the title the player must press Up, Up, Down, Down, Left, Right, Left, Right, A, B, C, Start. But on the PS4 Rev.2016 version they must instead flip the switch in the menu.

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Obtain a 1UP from the Stage 3 Midboss

The conditions are destroying the two main side parts and then depleting the midboss's health entirely exactly where it ends its route in the rectangular yellow-striped area. If done successfully, the boss will drop a golden plane.

References & Contributors

  2. Primary info provided by IrateIrem
  3. Additional info provided by VxD

External Links

Superplay videos