doing some construction work

pardon our dust.



"officially" starting his venture into the world of games in 2008, tj has been steadily sharpening his self-taught skills as a pixel artist, game designer and composer. his animation work can be found in a variety of titles by a large amount of developers, both large and small, with WayForward, Nicalis, and Lab Zero Games.

releasing his first project, Navigator, in 2011, originally under his former DIGITAL HAVEN ENTERTAINMENT label, alpha six productions began its venture into "serious" game development with The Joylancer: Legendary Motor Knight, and the upcoming Project Desperado.
a lot of his work is heavily experimental, but tends to lean more towards the "hardcore action" edge-- reflecting his love for extreme action games by Japanese studios such as PlatinumGames and Treasure.